โฆ Currently in Development
Games
Nekojin Interactive builds games that are also laboratories โ testing grounds for autonomous AI, emergent systems, and systemic design.
Early Access โ Q3 2026
Autumn's
Dungeoneering
A cozy tactical dungeon-crawling RPG where emergent AI behavior, real-time strategy, and a living world collide. Up to 32 players. Built in Godot 4.
Key Art in Progress
โฆ Features
What to Expect
Emergent AI
NPCs run on a Utility AI + GOAP hybrid. They remember, plan, and surprise you.
Tactical Dungeon Crawl
Grid-based exploration with real-time decision making and strategic depth.
Up to 32 Players
SoulโBrainโBody multiplayer architecture keeps the server authoritative and responsive.
Living World
Chunk-based world streaming, dynamic quests, and a simulation that runs whether you're watching or not.
Cozy Aesthetic
Warm pixel art, seasonal themes, and a tone that balances comfort with challenge.
Deep Systems
Inventory, skills, quests, and crafting โ all interlocked, all emergent.
โฆ Development
Recent Progress
A solo dev build โ real updates, real challenges, real progress.
2026 โ Active Dev
Multiplayer Networking & NPC Behavior
Client-server architecture finalized using the Soul/Brain/Body system. A* pathfinding grid implemented after NavAgent2D performance issues. NPC behavior trees running on Utility AI.
2026 โ UI Systems
Inventory & Character Profile UI
Click-and-drag UI windows, inventory slot rendering, and the character profile screen are all in active development. Dictionary-based blueprint system replacing file-based resources.
2025 โ Foundation
Engine Selection & World Architecture
Godot 4.6 selected. Chunk-based world streaming designed. Quest system scaffolded. Skill system refactored. Steam Deck compatibility testing begun.