โœฆ Currently in Development

Games

Nekojin Interactive builds games that are also laboratories โ€” testing grounds for autonomous AI, emergent systems, and systemic design.

Early Access โ€” Q3 2026

Autumn's
Dungeoneering

A cozy tactical dungeon-crawling RPG where emergent AI behavior, real-time strategy, and a living world collide. Up to 32 players. Built in Godot 4.

๐ŸŽฎ Engine: Godot 4.6
๐Ÿ‘ฅ Players: 1โ€“32 (Multiplayer)
๐Ÿ—“๏ธ Steam Next Fest: June 2026
๐Ÿš€ Early Access: Q3 2026
๐Ÿ’ป Platform: PC (Steam)
๐Ÿ‚ Key Art in Progress

โœฆ Features

What to Expect

๐Ÿง 
Emergent AI
NPCs run on a Utility AI + GOAP hybrid. They remember, plan, and surprise you.
โš”๏ธ
Tactical Dungeon Crawl
Grid-based exploration with real-time decision making and strategic depth.
๐Ÿ‘ฅ
Up to 32 Players
Soulโ€“Brainโ€“Body multiplayer architecture keeps the server authoritative and responsive.
๐ŸŒ
Living World
Chunk-based world streaming, dynamic quests, and a simulation that runs whether you're watching or not.
๐Ÿ‚
Cozy Aesthetic
Warm pixel art, seasonal themes, and a tone that balances comfort with challenge.
๐ŸŽ’
Deep Systems
Inventory, skills, quests, and crafting โ€” all interlocked, all emergent.

โœฆ Development

Recent Progress

A solo dev build โ€” real updates, real challenges, real progress.

2026 โ€” Active Dev
Multiplayer Networking & NPC Behavior
Client-server architecture finalized using the Soul/Brain/Body system. A* pathfinding grid implemented after NavAgent2D performance issues. NPC behavior trees running on Utility AI.
2026 โ€” UI Systems
Inventory & Character Profile UI
Click-and-drag UI windows, inventory slot rendering, and the character profile screen are all in active development. Dictionary-based blueprint system replacing file-based resources.
2025 โ€” Foundation
Engine Selection & World Architecture
Godot 4.6 selected. Chunk-based world streaming designed. Quest system scaffolded. Skill system refactored. Steam Deck compatibility testing begun.